in

FFOW Server (Info)

Last post 04-08-2008 8:53 AM by UGC_Redline. 0 replies.
Page 1 of 1 (1 items)
Sort Posts: Previous Next
  • 04-08-2008 8:53 AM

    Time [O] FFOW Server (Info)

    Locked Reply Contact
    Dedicated Server: http://www.kaosstudios.com/ffow-server (V1.0.2 XP / Vista / 2003)
    Documentation: http://community.kaosstudios.com/wiki/index.php/Hosting
     
     
    Enabling RCON:
    1.) Right Click  C:\Program Files\THQ\Frontlines-Fuel of War Server\GCGame\Config\DefaultEngine.ini > Select Properties > Uncheck Read-Only Attribute
    2.) Remove all ";" for the settings you require within the DefaultEngine.ini & set as needed.
         EX...
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [Engine.RemoteConsole]
    ; -- Admin username
    ;AdminName=admin
    ; -- Admin Password (blank for disable remote console)
    ;AdminPassword=123
    ; -- ListenPort 14507 is default
    ;ListenPort=14507
    ; -- ListenBindIP 0.0.0.0 is default
    ;ListenBindIP=0.0.0.0
    ; -- MaxClients that can connect via remote console at the same time
    ;MaxClients=7
    ; -- Time in seconds after initial connection to wait for username/password response
    ;LoginTimeout=7
    ; -- Prevent an individual IP address from taking up all remote console slots
    ;MaxConnectionsPerIP=2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    *** Any other problems will be either your Provider or Firewall Settings
     
    -----------------------------------------------------
     RCON  Example commands
    -----------------------------------------------------
    > PLAYERLIST
    PlayerList: Map=Fl-Gnaw Time=340 Players=1/8 Tickets=47,187
    ID Name Ping Team Squad Score Kills Deaths TK CP Time Idle Loadout Role RoleLvl Vehicle Hash ProfileID
    1 DevPC2 2 1 1 2 0 0 0 47 57 0 Assault AirSupport 1 WDEP_RCDroneHeli  123
    // Note the Hash will be blank until a future patch
    // The ProfileID corresponds to the player's profile, this can be used to identify individual players
    > KICK PlayerName="PlayerNameHere" PlayerID=3 ProfileID=123
    // Playername, PlayerID, or ProfileID can be used, only one is required
    > PLAYERSAY PlayerName="PlayerNameHere" PlayerID=2 SayText="Example of speaking directly to a specific player"
    // Broadcasts a text message to a single player in game (playing on the running server)
    > SAY Example of speaking directly to a specific player
    // Broadcasts a text message to all players in a game
    > CHATLOGGING FALSE
    // This will enable/disable logging of all player chat to the connected remote console
    > FORCEMAPCHANGE FL-Street
    // Immediately force a map change to the map name given, same as calling SetNextMap then NextMap
    > RESTARTMAP
    // Immediately restarts the current map
    > NEXTMAP
    // Immediately force a map change to the next map in the maplist, should now bring up scoreboard first
    > MAPLIST
    MapList: CurrentCycleIndex:0
    CycleIndex MapName
    0 FL-Gnaw
    1 FL-Invasion
    2 FL-MountainTop
    // Note the cycle index corresponds to the order of the maps in the list
    > SETMAPLIST FL-SolarFarm FL-Village FL-Street
    // Replaces the current list of maps with the new list given
    > SETNEXTMAP fl-roundabout
    // Inserts the given map name to be next in the map list
    > RestartRound
    // Restarts the current round
    > NextRound
    // Advances to the next round
    > SetNumRounds 5
    // Sets the current total number of rounds to 5
    > GetCurrentMap
    // Returns the name of the current map
    > GetNextMap
    // Returns the name of the next map
    > SetNextMapCycleIndex 4
    // Sets the next map cycle index to land on the user specified value
    > PLAYERSAY PlayerName="PlayerNameHere" PlayerID=2 SayText="Example of speaking directly to a specific player"
    > SAY Example of speaking directly to a specific player
    > CHATLOGGING FALSE
    // This will enable/disable logging of all player chat to the connected remote console
    > FORCEMAPCHANGE FL-Street
    // Immediately force a map change to the map name given
    > RESTARTMAP
    // Immediately restarts the current map
    > NEXTMAP
    // Immediately force a map change to the next map in the maplist, should now bring up scoreboard first
    > MAPLIST
    MapList: CurrentCycleIndex:0
    CycleIndex MapName
    0 FL-Gnaw
    1 FL-Invasion
    2 FL-MountainTop
    > SETMAPLIST FL-SolarFarm FL-Village FL-Street
    SetMapList Success!
    > SETNEXTMAP fl-roundabout
    SetNextMap Success!
    > RestartRound
    // Restarts the current round
    > NextRound
    // Advances to the next round
    > SetNumRounds 5
    // Sets the current total number of rounds to 5
    > GetCurrentMap
    // Returns the name of the current map
    > GetNextMap
    // Returns the name of the next map
    > SetNextMapCycleIndex 4
    // Sets the next map cycle index to land on the user specified value
     

     
     

     
Page 1 of 1 (1 items)
2007 United Gamers Coalition (-:UGC:-) ©
Battlefield 2142 TopsitesFrontlines: Fuel of War - TopsitesBattlefield 2 Topsitescall of duty 4
Powered by Community Server (Commercial Edition), by Telligent Systems