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FFOW (Dedicated & Ranked) Servers

Last post 02-27-2008 7:21 PM by UGC_Redline. 0 replies.
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  • 02-27-2008 7:21 PM

    FFOW (Dedicated & Ranked) Servers

    Currently, there is a way to get a dedicated server on-line but it looks like were waiting for the ranked server files to be released as they are trying to break the install size down & it's currently at around 800 MB (Kinda Large) & for the tools to be completed. I am guessing this should be released pretty soon.

    Also, since the leader board hasn't been released yet I'm not sure where we should be with the setup & I'm guessing Wolf Servers wants to release the full product vs somewhat a demo version of the Server. I would guess we'll also see a different version of the browser or a patch for the game to do searches once released.

    Dedicated Servers can be released but without the tools theres not allot of admin functionality. Here is the current information I have regarding setting up a server:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ------------------------------------
    Frontlines: Fuel of War
    Dedicated Server Guide
    ------------------------------------

    Welcome to the Frontlines: Fuel of War Dedicated Server Setup Guide.

    This guide will help you get your own dedicated started and explain the various configuration options available.

    ------------------------------------
    Hardware Requirements
    ------------------------------------

    MINIMUM:
    CPU:  Intel Pentium 2.8HT or AMD Athlon 2800+
    RAM:  768MB/1GB for Vista
    Video:  nVidia 6800GT (SM3) or ATI X800XT (SM2)
                  w/ Latest applicable video drivers
               
    HDD Space:          15GB
    Internet:               Broadband connection w/ min upload 768K
    Sound:                   AC '97 or equivalent DirectX 9.0c compatible sound card
    Optical:                  DVD-ROM
    OS:                          Windows XP (32/64) or Windows Vista (32/64)
    Addtl:                     Microsoft DirectX 9.0c & up
        http://www.microsoft.com/directx

        Microsoft .Net Framework 2.0
        http://www.microsoft.com/net/

        AGEIA PhysX Drivers
        http://www.ageia.com/drivers/drivers.html


    SUGGESTED:
    CPU:                       Intel Core2 E6400 (2.13GHz) or AMD X2 5000+
    RAM:                      1.5GB
    Video:                   nVidia 8600GTX or ATI X2600
                                     w/ Latest applicable video drivers
    HDD Space:          15GB
    Internet:               Broadband connection w/ min upload 768K
    Sound:                   Creative Labs X-Fi sound card
    Optical:                  DVD-ROM
    OS:                          Windows XP (32/64) or Windows Vista (32/64)
    Addtl:                     Microsoft DirectX 9.0c & up
        http://www.microsoft.com/directx

        Microsoft .Net Framework 2.0
        http://www.microsoft.com/net/

        AGEIA PhysX Drivers
        http://www.ageia.com/drivers/drivers.html


    ------------------------------------       
    FFOW Installation
    ------------------------------------
    The first step in getting a dedicated server up and going is to install the game on the PC. Follow the instructions given during the installation process.


    ------------------------------------
    Starting a dedicated server
    ------------------------------------
    There are two types of dedicated servers available: LAN (Local Area Network) or Online servers.

    You can select which one to launch by clicking on the appropriate batch file in the \Binaries folder:

    FFOW_Server_Lan.bat :   Launches a LAN dedicated server
    FFOW_Server_Online.bat : Launches an Online dedicated server

    Alternatively, servers may also be launched from the command line by using the following syntax:

    "FFOW.exe Server <mapname> -<server type> -unattended"

    Where <mapname> is the name of the first map to be loaded on the server (fl-gnaw, fl-oilfield, etc) and <server type> is the kind of server to load (online or lan). The -unattended command will automatically handle any prompt caused by changes in the .ini files without requiring user interaction.

    Therefore, if i wanted to start a dedicated online server and have fl-village be the first map loaded, the proper syntax would be:
    "FFOW.exe Server fl-village -online -unattended"


    ------------------------------------
    Starting a dedicated server
    ------------------------------------
    The following server settings can be modified by editing the DefaultGame.ini file found under \GCGame\Config

    ServerName=
    Sets the name of your server.

    Password=
    Set a password on your server. Players will be prompted for this password when attempting to join your game.

    NumberOfRounds=3
    Number of consecutive rounds played on a map before moving to the next map in the queue.

    PercentTicketsPerTeam=100
    Percentile modifier of the map's base ticket count (ie 200 sets ticket count to double the default). Applies to all maps.

    NumberOfPublicSlots=32
    Maximum number of player slots on the server.

    bAllowFriendlyFire=false
    Enables friendly fire.

    InfantryFriendlyFire=100
    Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

    VehicleFriendlyFire=100
    Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

    bAutoBalanceTeams=true
    Enables the autobalance system.

    bAutoKickTeamKillers=false
    Enables the autokick team killer system. TK threshold is set in MaximumTeamKills.

    MaximumTeamKills=3
    Number of TK allowed before automatically getting kicked out of the server. Must have the bAutoKickTeamKillers setting set to true.

    SpawnDelaySeconds=7
    Sets the respawn time.

    Loadouts_bGroundAssault=true
    Loadouts_bHeavyAssult=true
    Loadouts_bSniper=true
    Loadouts_bAntiTank=true
    Loadouts_bSpecialOps=true
    Loadouts_bCloseCombat=true
    Allows the enabling & disabling of specific loadouts.

    WARNING: YOU MUST LEAVE AT LEAST ONE LOADOUT AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

    Roles_UpgradeSpeed=100
    Percentile modifier to the role upgrade speed. Setting this to 200 will double the role upgrade speed from the default, for all roles.

    Roles_GroundSupport=true
    Roles_AirSupport=true
    Roles_DroneTech=true
    Roles_Countermeasures=true
    Allows the enabling & disabling of specific loadouts.

    WARNING: YOU MUST LEAVE AT LEAST ONE ROLE AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

    Vehicles_bTransportHelicopters=true
    Vehicles_bAttackHelicopters=true
    Vehicles_bJets=true
    Vehicles_bAntiAircraft=true
    Vehicles_bHeavyArmor=true
    Vehicles_bMediumArmor=true
    Vehicles_bLightArmor=true
    Vehicles_bCivilian=true
    Allows the enabling & disabling of specific vehicles.

    +MapCycle=2
    Used to specify the map rotation. Each map to be played needs a MapCycle= entry on a separate line. For example, to create a map list consisting of Gnaw, Solarfarm, Oilfield and Solarfarm, the following should be entered:

    +MapCycle=2
    +MapCycle=7
    +MapCycle=5
    +MapCycle=7

    Refer to below to find the maps index number:
    Gnaw   Map Index=2
    Invasion  Map Index=3
    MountainTop Map Index=4
    OilField  Map Index=5
    Roundabout  Map Index=6
    Solar Farm  Map Index=7
    Village  Map Index=8
    Street   Map Index=9

    bLoopingMapCycles=true
    Setting this to true will repeat the map rotation once the last map in the list has been played. If set to false, the last map in the list will be played continuously.

    MinimumNumberOfPlayers=0
    Sets the minimum number of players required to start the game. Game will play warm-up rounds until that number has been met. Role upgrading is disabled during warm-up rounds.

    RoundTimeSeconds=240
    Sets the round timer, in seconds.


    ------------------------------------
    Connectivity Issues
    ------------------------------------
    If the server is behind a firewall or a router, the following ports should be forwarded for both UDP and TCP in order to avoid connectivity problems:

    Port Description
    --------------------
    5476 Game Port
    5477 Broadcast
    6623 ServerBeacon Port
    7623 Beacon Port
    9378 Listen Port
    9103 Game Lobby
    9855 Game Lobby
    9856 Game Lobby
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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